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Getting Started

In order to get started with AIconomy, you must first familiarize yourself with the windows AIconomy adds to the Unity Editor.  With AIconomy properly added to your Unity Project, there is a section in the "Windows" tab titles "AIconomy" and hovering over this with your mouse will bring up a submenu of all the AIconomy windows available.

The AIconomy UML is linked here.

The first window to use is the Scene setup window.  This will implement all the necessary gameobjects into the scene in order to use AIconomy, such as the Transaction Handler.  There is an option to set up the Invisible Hand object, which is not required in scene for your game to use AIconomy.

SceneSetup.png

The next window is the Inventory builder.  This window will create an Inventory component on the specified gameobject in your scene.  This inventory will automatically be recognized by the invisible hand object if you chose to have it in your scene.

inventorywindow.png

The final window is the Item builder. Fill in the required fields and the Item will be built and spawned in the scene to be made a prefab.  All inventories and the invisible hand will be able to recognize this game object as an AIconomy item.

itemwindow.png
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