top of page
Invisible Hand
Similar to the economic principle it is named after, the Invisible Hand object is responsible for executing trades between all or some AI inventories.
Trading Algorithm
Adapted from Djikstra's pathfinding algorithm, this function looks for a beneficial trade between itself and all other inventories present in the scene and executes them if it finds one. The Invisible Hand object is not a necessary component of AIconomy and can be turned off in the Unity Editor's Inspector Window.
bottom of page